OLDGAMESNEXUS GUIDES
FIELD GUIDEISSUE 007SNES
SNES complete route

Chrono Triggercomplete walkthrough

A complete Chrono Trigger walkthrough covering the main timeline, party recruitment, major bosses, character side quests, Black Omen and the route to Lavos.

Difficulty
Beginner to intermediate
Completion
22–35 hours
Route
6 chapters · 24 steps
Reading
6 min
SNESChrono Trigger cover art
00

Mission briefing

The full route, what to prepare and where every chapter leaves you.

Route scope6 chapters

24 actionable steps with a verified finish line after every section.

Play styleBeginner to intermediate

Follow in order for a first clear, then revisit secrets for completion.

Evidence3 gameplay frames

Real game images with descriptive captions and source attribution.

CoverageRPGtime travelside questsmultiple endings
01

Controls & field techniques

Inputs worth learning before the route starts.

InputAction and field note
D-padMove and choose commandsExplore the edges of each map for hidden chests and alternate paths.
AConfirm, talk and inspectSpeak with NPCs more than once after major timeline changes.
BCancel and runHold while moving when you need to cross enemy patrol routes quickly.
XOpen the menuRecheck equipment whenever a new era starts offering stronger gear.
L + RSpecial combination inputThe opening trial uses choices and actions from the Millennial Fair.
02

Visual reference desk

Chapter-matched gameplay with the exact location, objective, landmark and mistake to avoid.

Authentic gameplay: captures come from the OldGames emulator when available and are checked against credited editorial references when needed. Every frame is assigned only to the chapter it actually depicts. No AI-generated gameplay artwork or recreated mockups are used.

03

Step-by-step walkthrough

Check each instruction as you play. Progress stays on this device.

014 steps
Chapter 1

Millennial Fair and the vanished princess

Mission brief

Meet Marle, enter Lucca's telepod and begin the first trip through time.

Finish line

Marle rescued and the party returned to 1000 A.D.

  1. Step 01

    Explore the fair before visiting Lucca: return the little girl's cat, leave the old man's lunch alone, check on Marle before picking up her pendant, and wait while she chooses candy. These choices affect Crono's later trial.

  2. Step 02

    Meet Marle at Lucca's telepod demonstration, inspect the pendant after the experiment fails, and follow her through the Gate instead of continuing around the fair.

  3. Step 03

    Cross Truce Canyon in 600 A.D., enter Guardia Castle, and speak with Queen Leene until Marle's disappearance redirects the investigation toward the cathedral.

  4. Step 04

    Inspect the cathedral's suspicious sparkle, join Frog, work through the hidden passage, and defeat Yakra to rescue the real queen and restore Marle.

VISUAL CHECKPOINT · CHAPTER 01Early-field combat
What this frame provesChrono Trigger's original SNES combat shows the party, enemy positions and command panels on one screen. Konsolenkost ↗
OBJECTIVE
Read enemy placement before selecting single-target or area Techs.
LOOK FOR
Enemy clusters, the active-time gauges and party HP/MP.
DO THIS
Wait for enemies to group before spending MP on an area attack.
AVOID
Do not queue a heal so late that another enemy turn resolves first.
VISUAL CHECKPOINT · CHAPTER 01Guardia Forest
What this frame provesCrono strikes a Roly in the forest while the active-time battle status panel tracks the party's HP and MP. Lutris ↗
OBJECTIVE
Use the Roly encounter to learn active-time timing and basic resource control.
LOOK FOR
Roly positions and the party status panel at the bottom.
DO THIS
Basic attacks are enough here; save MP for the Cathedral route.
AVOID
Grinding every respawn wastes Tonics without improving the route meaningfully.
Checkpoint reached

Marle rescued and the party returned to 1000 A.D.

024 steps
Chapter 2

The trial and ruined future

Mission brief

Escape Guardia, cross the gate and learn what happened to the world.

Finish line

Robo recruited and the End of Time reached.

  1. Step 01

    Answer the Chancellor's questions honestly, then conserve healing items during the prison sequence; either escape early or wait for Lucca's rescue route.

  2. Step 02

    Search the cells for supplies, free prisoners when possible, and defeat the Dragon Tank by disabling its repairing head before finishing its wheel and body.

  3. Step 03

    Enter the Gate beyond Guardia Forest, cross the ruined domes of 2300 A.D., and defeat the Guardian in Arris Dome to reach the food-storage computer and witness the Day of Lavos recording.

  4. Step 04

    Continue through Proto Dome, restore Robo, clear the Factory security systems, and use the new Gate to reach the End of Time.

Checkpoint reached

Robo recruited and the End of Time reached.

034 steps
Chapter 3

Magic, Masamune and Magus

Mission brief

Unlock magic, repair the legendary blade and confront Magus.

Finish line

Magus confronted and the prehistoric era opened.

  1. Step 01

    Walk clockwise around Spekkio's room exactly as instructed, then bring every eligible party member to him so Crono, Marle, Lucca, and later Frog receive their elemental magic.

  2. Step 02

    Clear Heckran Cave, support Guardia's troops at Zenan Bridge, and climb Denadoro Mountains to defeat Masa and Mune for the Broken Masamune.

  3. Step 03

    Collect Tata's Hero Medal, show it to Frog, inspect the broken hilt, and make the first trip to 65,000,000 B.C. to win Ayla's Dreamstone and recover the stolen Gate Key.

  4. Step 04

    Ask Melchior to repair the Masamune, return it to Frog, open the Magic Cave, and climb Magus's Castle; during the Magus fight, match the element named by his current barrier.

Checkpoint reached

Magus confronted and the prehistoric era opened.

044 steps
Chapter 4

Prehistory and the Tyranno Lair

Mission brief

Join Ayla and stop the Reptite threat before the next time shift.

Finish line

The party carried into the era of Zeal.

  1. Step 01

    Restock in Ioka Village after the time shift and trade for Ruby Vests or Ruby Armor if available; their fire resistance is extremely useful in the upcoming fortress.

  2. Step 02

    Visit the ruined Laruba Village, follow Ayla to Dactyl Nest, and climb to the summit to obtain transportation to Tyranno Lair.

  3. Step 03

    Free Kino and the imprisoned villagers, use the floor switches to open the correct passages, and keep Lightning damage ready for Nizbel II's armored defense cycle.

  4. Step 04

    Defeat Azala first in the final chamber, then pressure Black Tyranno when its guard drops during the countdown instead of wasting attacks against its protected state.

VISUAL CHECKPOINT · CHAPTER 04Tyranno Lair
What this frame provesTyranno Lair: use the torch-lined corridor as the checkpoint before the switch rooms and Azala route. Thonky ↗
OBJECTIVE
Navigate the trap-and-switch rooms with enough MP remaining for the Black Tyranno sequence.
LOOK FOR
Torch pairs, Reptite guards and floor switches that identify the correct corridor.
DO THIS
Use Lightning on dinosaur enemies when needed, but keep a reserve for the boss countdown phase.
AVOID
Do not enter the boss route with the party grouped at low HP; fire attacks can punish all three.
Checkpoint reached

The party carried into the era of Zeal.

054 steps
Chapter 5

Zeal, Ocean Palace and the turning point

Mission brief

Navigate the magical kingdom and survive the game's central crisis.

Finish line

Epoch upgraded and the final set of quests available.

  1. Step 01

    Explore Enhasa and Kajar before advancing, activate their elemental-book secrets, and charge Marle's pendant at the Mammon Machine so it can open sealed doors.

  2. Step 02

    Climb the Mountain of Woe, free Melchior, defeat Giga Gaia one side at a time, and return to Zeal prepared for Dalton's Golem encounters.

  3. Step 03

    Descend through the Ocean Palace, preserve MP for its final rooms, and regroup after the confrontation with Lavos changes the party permanently.

  4. Step 04

    Recover every character's equipment aboard the Blackbird, reclaim the Epoch, make the permanent Magus decision at North Cape, then obtain the Time Egg and use the fairground clone to restore Crono on Death Peak.

Checkpoint reached

Epoch upgraded and the final set of quests available.

064 steps
Chapter 6

Character quests, Black Omen and Lavos

Mission brief

Strengthen every hero before choosing the final route.

Finish line

Lavos defeated and an ending reached.

  1. Step 01

    Ask Gaspar about each unfinished thread, then complete Fiona's Sunken Desert and leave Robo to restore the forest; return in 1000 A.D. to finish Lucca's campfire event.

  2. Step 02

    Bring Robo to Geno Dome, Frog to the Northern Ruins, and Lucca to the Sun Stone route so their personal quests unlock major equipment and story conclusions.

  3. Step 03

    Complete Giant's Claw and the Rainbow Shell trial, visit Ozzie's Fort if Magus joined, and forge the Prism equipment before committing to the finale.

  4. Step 04

    Clear the Black Omen from future to past if repeating its encounters, defeat Queen Zeal and the Mammon Machine, then fight through Lavos and focus the right-side Bit - the true core - during its vulnerable window.

Checkpoint reached

Lavos defeated and an ending reached.

04

Secrets & field notes

Optional knowledge for safer runs and fuller completion.

Sealed chest upgrades

When a chest in the past asks whether to open it, decline, then open its future version first for an upgraded reward before returning to the past.

Tech learning

Keep characters active in battle to gain Tech Points; dual and triple techs become available from compatible learned skills.

New Game+ endings

After clearing the game, New Game+ opens earlier Lavos access points that make alternate endings practical.

05

Questions players ask

Direct answers to common progression blocks.

Do I need to complete every side quest before Lavos?

No, but the late character quests provide excellent equipment and resolve important story arcs.

Should I fight Magus when given the choice?

Either path continues the story. Refusing the duel allows Magus to join, while fighting changes that outcome.

What party is best for the final battle?

Several teams work. Bring reliable group healing, strong single-target damage and equipment that protects against status effects.

OGORIGINAL ROUTE
EDITORIALLY CHECKED

Sources & editorial method

This walkthrough is independently written for players, checked against the original game and publisher material where available, and updated only when the guide itself changes.

Crono, Marle and Frog surrounded by enemies during a Chrono Trigger SNES battle
Chrono Trigger's original SNES combat shows the party, enemy positions and command panels on one screen.
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