OLDGAMESNEXUS GUIDES
FIELD GUIDEISSUE 004SNES
SNES complete route

Disney's Aladdincomplete walkthrough

A stage-by-stage Aladdin SNES walkthrough with movement tips, boss strategies, red-gem advice and safer routes through the Cave of Wonders and final Jafar fight.

Difficulty
Beginner friendly
Completion
2–3 hours
Route
6 chapters · 34 steps
Reading
6 min
SNESDisney's Aladdin cover art
00

Mission briefing

The full route, what to prepare and where every chapter leaves you.

Route scope6 chapters

34 actionable steps with a verified finish line after every section.

Play styleBeginner friendly

Follow in order for a first clear, then revisit secrets for completion.

Evidence3 gameplay frames

Real game images with descriptive captions and source attribution.

CoverageplatformerDisneyred gemsSNES
01

Controls & field techniques

Inputs worth learning before the route starts.

InputAction and field note
D-padMove, crouch and lookHold down on awnings and ropes to line up the next jump.
BJumpJumping on most enemies is safer than approaching from the side.
YThrow applesApples stun guards and create a safe opening; ammunition is limited.
L / RLook up or downScout vertical rooms before committing to a blind leap.
02

Visual reference desk

Chapter-matched gameplay with the exact location, objective, landmark and mistake to avoid.

Authentic gameplay: captures come from the OldGames emulator when available and are checked against credited editorial references when needed. Every frame is assigned only to the chapter it actually depicts. No AI-generated gameplay artwork or recreated mockups are used.

03

Step-by-step walkthrough

Check each instruction as you play. Progress stays on this device.

015 steps
Chapter 1

Agrabah Market

Mission brief

Learn jumps, enemy stuns and awning momentum.

Finish line

Market Merchant defeated and the Stage 2 password obtained.

  1. Step 01

    Use a running start for long rooftop gaps and press jump as each awning reaches its deepest point to gain maximum rebound height.

  2. Step 02

    Throw an apple to stun sword guards, then defeat them with a head stomp while they cannot swing.

  3. Step 03

    Release from horizontal poles when Aladdin's feet point toward the destination so the next arc begins with forward momentum.

  4. Step 04

    Use the camera and upper rooftops to inspect for red gems, food and extra-health items before dropping into a lower one-way route.

  5. Step 05

    Against the Market Merchant, jump over the single sword swing and stomp his head; when he begins a rapid sword flurry, use an apple to interrupt it before attacking again.

VISUAL CHECKPOINT · CHAPTER 01Agrabah Market
What this frame provesAladdin crosses Agrabah's marketplace with apples, guards, gems and the original SNES HUD visible. TechTudo ↗
OBJECTIVE
Cross the market while collecting apples and preserving hearts for the guard-heavy end.
LOOK FOR
Rooftop guards, hanging poles and gem trails over the stalls.
DO THIS
Use apples to interrupt guards before committing to a jump.
AVOID
Do not drop into a lower lane until the guard below has attacked.
Checkpoint reached

Market Merchant defeated and the Stage 2 password obtained.

026 steps
Chapter 2

Cave of Wonders

Mission brief

Navigate moving rocks, narrow jumps and collapsing terrain.

Finish line

Magic Lamp reached and Cave of Wonders completed.

  1. Step 01

    Swing from stalactites as soon as the next landing is aligned because some supports fall after Aladdin uses them.

  2. Step 02

    Approach treasure-room skeletons carefully, wait for their blades to expose the head and defeat them with a controlled stomp.

  3. Step 03

    Ride floating logs from their centers, duck under low spikes and never jump until the next log or ledge is within view.

  4. Step 04

    Pull ropes to move blocking rocks, then pass only after the opening reaches its full height.

  5. Step 05

    At the rolling-boulder section, let each boulder reveal its route before following it downhill or jumping over it.

  6. Step 06

    Use the hidden lower log route only when pursuing collectibles; otherwise stay on the safer upper path to the Magic Lamp.

Checkpoint reached

Magic Lamp reached and Cave of Wonders completed.

035 steps
Chapter 3

The Escape

Mission brief

Survive the fast auto-scrolling carpet sequence.

Finish line

Both escape sections completed and the Stage 4 password obtained.

  1. Step 01

    In the first auto-scrolling section, stay near the center of the visible area and wait for each fireball or lava plume before jumping.

  2. Step 02

    Use the rising rock platforms as lifts, then glide immediately from their highest point to the next stable ledge.

  3. Step 03

    On Magic Carpet, make short vertical corrections and keep enough space ahead of the chasing lava to react to the cave walls.

  4. Step 04

    Move slightly backward after a lava surge misses, then return forward to create room for the next narrow wall opening.

  5. Step 05

    Memorize the falling-rock groups separately from the fixed cave-wall pattern and prioritize the open corridor over any visual effect.

VISUAL CHECKPOINT · CHAPTER 03The Escape — Cave of Wonders
What this frame provesThe Escape: read the lava tunnel as lanes and move the carpet early, before each obstacle reaches Aladdin. NME ↗
OBJECTIVE
Survive the forced-scroll carpet flight without spending the remaining heart buffer.
LOOK FOR
Foreground rock silhouettes and the blue glove hazards that telegraph the safe lane.
DO THIS
Make one clean vertical correction at a time; the carpet keeps its forward speed automatically.
AVOID
Late zigzags cause a second collision because Aladdin drifts after the first input.
Checkpoint reached

Both escape sections completed and the Stage 4 password obtained.

046 steps
Chapter 4

Inside the Genie's Lamp

Mission brief

Read the playful visual cues and chain precise jumps.

Finish line

All three Genie's Lamp sections completed.

  1. Step 01

    Use floating pots and Genie platforms to establish the first landing rhythm before attempting nearby red gems.

  2. Step 02

    Activate the parachute glide near the top of a jump, not immediately after takeoff, so Aladdin retains height across long gaps.

  3. Step 03

    Read Genie hands, tongues, balloons and disappearing platforms as launch cues, then wait for the next target to enter its useful position.

  4. Step 04

    Land near the center of small cloud platforms so the following automatic bounce begins predictably.

  5. Step 05

    In vertical rooms, use controlled wall-side descents and glides to inspect lower platforms before committing to the drop.

  6. Step 06

    Repeat a safe movement cycle instead of chasing an out-of-line gem when a platform is already vanishing.

VISUAL CHECKPOINT · CHAPTER 04Inside the Genie's Lamp
What this frame provesInside the Genie's lamp, Aladdin rides curved platforms while avoiding hazards and collecting gems. Indie Gamer Chick ↗
OBJECTIVE
Follow the curved platforms and moving hands toward the lamp exit.
LOOK FOR
Curved blue platforms and hazards that move on a fixed cycle.
DO THIS
Pause at each stable platform and watch one complete movement cycle.
AVOID
A running jump from the curved edge carries Aladdin farther than it appears.
Checkpoint reached

All three Genie's Lamp sections completed.

056 steps
Chapter 5

Ancient Pyramid

Mission brief

Manage rolling hazards, moving walls and long vertical rooms.

Finish line

Abu found and Ancient Pyramid completed.

  1. Step 01

    Crouch whenever flowing sand begins pulling Aladdin toward a pit; movement resumes safely after the current weakens or the next jump is aligned.

  2. Step 02

    Do not rely on ledge grabs where sand pours over an edge because those surfaces cannot be held.

  3. Step 03

    Use cobra heads, enemies and stable stone ledges as bounce points, then glide across the wider burial chambers.

  4. Step 04

    Wait for rolling stones and moving walls to complete their cycle before entering a narrow corridor.

  5. Step 05

    Inspect below vertical rooms before dropping and keep enough horizontal space to open the parachute.

  6. Step 06

    Collect food before the final ascent and prioritize Abu's route over optional gems when the sand leaves no recovery ledge.

Checkpoint reached

Abu found and Ancient Pyramid completed.

066 steps
Chapter 6

Jafar's Palace and final battle

Mission brief

Cross the palace and defeat both forms of Jafar.

Finish line

Human and cobra Jafar defeated and Agrabah saved.

  1. Step 01

    Save apples for guards on narrow palace platforms, and wait for each floor flame to lower before crossing or landing on a vase.

  2. Step 02

    Use the palace levers to move tracked platforms onto the higher safe route instead of riding them directly through fire.

  3. Step 03

    Open the last food containers before entering Jafar's room so the human-form fight begins with full health.

  4. Step 04

    Against human Jafar, dodge the lightning from his planted staff, bounce from the staff or summoned pots and land on Jafar while he crosses the arena.

  5. Step 05

    Before the cobra fight, take the recovery item, then stay on the highest part of Jafar's body to avoid the fire below.

  6. Step 06

    Bounce from the cobra's projectiles or jump during its rising-body and head-lunge attacks, then land on its head and retreat before the next pattern.

Checkpoint reached

Human and cobra Jafar defeated and Agrabah saved.

04

Secrets & field notes

Optional knowledge for safer runs and fuller completion.

Red gem completion

Red gems are optional collectibles. A first clear is easier if you learn each stage before attempting a full-gem run.

Apple economy

Use apples to create openings, not as your main damage source; jumps remain the reliable basic attack.

Camera scouting

The look controls are especially valuable in pyramid and cave rooms with off-screen platforms.

05

Questions players ask

Direct answers to common progression blocks.

Are red gems required to finish Aladdin on SNES?

No. They are optional collectibles and can be tackled after learning the levels.

How do I beat guards safely?

Stun them with an apple, close the distance and jump on them during the recovery animation.

What is the best approach to the carpet escape?

Make short directional taps and memorize each obstacle group instead of reacting with large movements.

OGORIGINAL ROUTE
EDITORIALLY CHECKED

Sources & editorial method

This walkthrough is independently written for players, checked against the original game and publisher material where available, and updated only when the guide itself changes.

Aladdin confronting an Agrabah guard in the marketplace level of the original SNES game
Aladdin crosses Agrabah's marketplace with apples, guards, gems and the original SNES HUD visible.
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