Disney's Aladdincomplete walkthrough
A stage-by-stage Aladdin SNES walkthrough with movement tips, boss strategies, red-gem advice and safer routes through the Cave of Wonders and final Jafar fight.
- Difficulty
- Beginner friendly
- Completion
- 2–3 hours
- Route
- 6 chapters · 34 steps
- Reading
- 6 min
Mission briefing
The full route, what to prepare and where every chapter leaves you.
34 actionable steps with a verified finish line after every section.
Follow in order for a first clear, then revisit secrets for completion.
Real game images with descriptive captions and source attribution.
Controls & field techniques
Inputs worth learning before the route starts.
| Input | Action and field note |
|---|---|
| D-pad | Move, crouch and lookHold down on awnings and ropes to line up the next jump. |
| B | JumpJumping on most enemies is safer than approaching from the side. |
| Y | Throw applesApples stun guards and create a safe opening; ammunition is limited. |
| L / R | Look up or downScout vertical rooms before committing to a blind leap. |
Visual reference desk
Chapter-matched gameplay with the exact location, objective, landmark and mistake to avoid.
- OBJECTIVE
- Cross the market while collecting apples and preserving hearts for the guard-heavy end.
- LOOK FOR
- Rooftop guards, hanging poles and gem trails over the stalls.
- DO THIS
- Use apples to interrupt guards before committing to a jump.
- AVOID
- Do not drop into a lower lane until the guard below has attacked.
- OBJECTIVE
- Follow the curved platforms and moving hands toward the lamp exit.
- LOOK FOR
- Curved blue platforms and hazards that move on a fixed cycle.
- DO THIS
- Pause at each stable platform and watch one complete movement cycle.
- AVOID
- A running jump from the curved edge carries Aladdin farther than it appears.
- OBJECTIVE
- Survive the forced-scroll carpet flight without spending the remaining heart buffer.
- LOOK FOR
- Foreground rock silhouettes and the blue glove hazards that telegraph the safe lane.
- DO THIS
- Make one clean vertical correction at a time; the carpet keeps its forward speed automatically.
- AVOID
- Late zigzags cause a second collision because Aladdin drifts after the first input.
Authentic gameplay: captures come from the OldGames emulator when available and are checked against credited editorial references when needed. Every frame is assigned only to the chapter it actually depicts. No AI-generated gameplay artwork or recreated mockups are used.
Step-by-step walkthrough
Check each instruction as you play. Progress stays on this device.
Agrabah Market
Learn jumps, enemy stuns and awning momentum.
Market Merchant defeated and the Stage 2 password obtained.
-
Step 01
Use a running start for long rooftop gaps and press jump as each awning reaches its deepest point to gain maximum rebound height.
-
Step 02
Throw an apple to stun sword guards, then defeat them with a head stomp while they cannot swing.
-
Step 03
Release from horizontal poles when Aladdin's feet point toward the destination so the next arc begins with forward momentum.
-
Step 04
Use the camera and upper rooftops to inspect for red gems, food and extra-health items before dropping into a lower one-way route.
-
Step 05
Against the Market Merchant, jump over the single sword swing and stomp his head; when he begins a rapid sword flurry, use an apple to interrupt it before attacking again.
- OBJECTIVE
- Cross the market while collecting apples and preserving hearts for the guard-heavy end.
- LOOK FOR
- Rooftop guards, hanging poles and gem trails over the stalls.
- DO THIS
- Use apples to interrupt guards before committing to a jump.
- AVOID
- Do not drop into a lower lane until the guard below has attacked.
Market Merchant defeated and the Stage 2 password obtained.
Cave of Wonders
Navigate moving rocks, narrow jumps and collapsing terrain.
Magic Lamp reached and Cave of Wonders completed.
-
Step 01
Swing from stalactites as soon as the next landing is aligned because some supports fall after Aladdin uses them.
-
Step 02
Approach treasure-room skeletons carefully, wait for their blades to expose the head and defeat them with a controlled stomp.
-
Step 03
Ride floating logs from their centers, duck under low spikes and never jump until the next log or ledge is within view.
-
Step 04
Pull ropes to move blocking rocks, then pass only after the opening reaches its full height.
-
Step 05
At the rolling-boulder section, let each boulder reveal its route before following it downhill or jumping over it.
-
Step 06
Use the hidden lower log route only when pursuing collectibles; otherwise stay on the safer upper path to the Magic Lamp.
Magic Lamp reached and Cave of Wonders completed.
The Escape
Survive the fast auto-scrolling carpet sequence.
Both escape sections completed and the Stage 4 password obtained.
-
Step 01
In the first auto-scrolling section, stay near the center of the visible area and wait for each fireball or lava plume before jumping.
-
Step 02
Use the rising rock platforms as lifts, then glide immediately from their highest point to the next stable ledge.
-
Step 03
On Magic Carpet, make short vertical corrections and keep enough space ahead of the chasing lava to react to the cave walls.
-
Step 04
Move slightly backward after a lava surge misses, then return forward to create room for the next narrow wall opening.
-
Step 05
Memorize the falling-rock groups separately from the fixed cave-wall pattern and prioritize the open corridor over any visual effect.
- OBJECTIVE
- Survive the forced-scroll carpet flight without spending the remaining heart buffer.
- LOOK FOR
- Foreground rock silhouettes and the blue glove hazards that telegraph the safe lane.
- DO THIS
- Make one clean vertical correction at a time; the carpet keeps its forward speed automatically.
- AVOID
- Late zigzags cause a second collision because Aladdin drifts after the first input.
Both escape sections completed and the Stage 4 password obtained.
Inside the Genie's Lamp
Read the playful visual cues and chain precise jumps.
All three Genie's Lamp sections completed.
-
Step 01
Use floating pots and Genie platforms to establish the first landing rhythm before attempting nearby red gems.
-
Step 02
Activate the parachute glide near the top of a jump, not immediately after takeoff, so Aladdin retains height across long gaps.
-
Step 03
Read Genie hands, tongues, balloons and disappearing platforms as launch cues, then wait for the next target to enter its useful position.
-
Step 04
Land near the center of small cloud platforms so the following automatic bounce begins predictably.
-
Step 05
In vertical rooms, use controlled wall-side descents and glides to inspect lower platforms before committing to the drop.
-
Step 06
Repeat a safe movement cycle instead of chasing an out-of-line gem when a platform is already vanishing.
- OBJECTIVE
- Follow the curved platforms and moving hands toward the lamp exit.
- LOOK FOR
- Curved blue platforms and hazards that move on a fixed cycle.
- DO THIS
- Pause at each stable platform and watch one complete movement cycle.
- AVOID
- A running jump from the curved edge carries Aladdin farther than it appears.
All three Genie's Lamp sections completed.
Ancient Pyramid
Manage rolling hazards, moving walls and long vertical rooms.
Abu found and Ancient Pyramid completed.
-
Step 01
Crouch whenever flowing sand begins pulling Aladdin toward a pit; movement resumes safely after the current weakens or the next jump is aligned.
-
Step 02
Do not rely on ledge grabs where sand pours over an edge because those surfaces cannot be held.
-
Step 03
Use cobra heads, enemies and stable stone ledges as bounce points, then glide across the wider burial chambers.
-
Step 04
Wait for rolling stones and moving walls to complete their cycle before entering a narrow corridor.
-
Step 05
Inspect below vertical rooms before dropping and keep enough horizontal space to open the parachute.
-
Step 06
Collect food before the final ascent and prioritize Abu's route over optional gems when the sand leaves no recovery ledge.
Abu found and Ancient Pyramid completed.
Jafar's Palace and final battle
Cross the palace and defeat both forms of Jafar.
Human and cobra Jafar defeated and Agrabah saved.
-
Step 01
Save apples for guards on narrow palace platforms, and wait for each floor flame to lower before crossing or landing on a vase.
-
Step 02
Use the palace levers to move tracked platforms onto the higher safe route instead of riding them directly through fire.
-
Step 03
Open the last food containers before entering Jafar's room so the human-form fight begins with full health.
-
Step 04
Against human Jafar, dodge the lightning from his planted staff, bounce from the staff or summoned pots and land on Jafar while he crosses the arena.
-
Step 05
Before the cobra fight, take the recovery item, then stay on the highest part of Jafar's body to avoid the fire below.
-
Step 06
Bounce from the cobra's projectiles or jump during its rising-body and head-lunge attacks, then land on its head and retreat before the next pattern.
Human and cobra Jafar defeated and Agrabah saved.
Secrets & field notes
Optional knowledge for safer runs and fuller completion.
Red gem completion
Red gems are optional collectibles. A first clear is easier if you learn each stage before attempting a full-gem run.
Apple economy
Use apples to create openings, not as your main damage source; jumps remain the reliable basic attack.
Camera scouting
The look controls are especially valuable in pyramid and cave rooms with off-screen platforms.
Questions players ask
Direct answers to common progression blocks.
Are red gems required to finish Aladdin on SNES?
No. They are optional collectibles and can be tackled after learning the levels.
How do I beat guards safely?
Stun them with an apple, close the distance and jump on them during the recovery animation.
What is the best approach to the carpet escape?
Make short directional taps and memorize each obstacle group instead of reacting with large movements.
EDITORIALLY CHECKED
Sources & editorial method
This walkthrough is independently written for players, checked against the original game and publisher material where available, and updated only when the guide itself changes.


