Super Mario 64complete walkthrough
A complete Super Mario 64 progression guide with castle routes, cap switches, Bowser stages, a safe 70-star path and advice for collecting all 120 Power Stars.
- Difficulty
- Beginner to advanced
- Completion
- 10–18 hours
- Route
- 7 chapters · 30 steps
- Reading
- 6 min

Mission briefing
The full route, what to prepare and where every chapter leaves you.
30 actionable steps with a verified finish line after every section.
Follow in order for a first clear, then revisit secrets for completion.
Real game images with descriptive captions and source attribution.
Controls & field techniques
Inputs worth learning before the route starts.
| Input | Action and field note |
|---|---|
| Control Stick | MoveWalk slowly near narrow ledges; full tilt is not always safer. |
| A | Jump and swim strokeChain jumps while running for double and triple jumps. |
| B | Punch, grab and divePress B in the air while moving to dive and extend forward distance. |
| Z | CrouchCombine Z with A for backflips and long jumps. |
| C buttons | Adjust cameraReset the camera before precision jumps instead of fighting a bad angle. |
Visual reference desk
Chapter-matched gameplay with the exact location, objective, landmark and mistake to avoid.
- OBJECTIVE
- Open the cannon and learn the safe route toward the mountain.
- LOOK FOR
- The cannon, rolling balls and bridge toward King Bob-omb.
- DO THIS
- Use the lower field to practice camera recentering before climbing.
- AVOID
- Do not fire the cannon until the Bob-omb Buddy has opened it.
- OBJECTIVE
- Line up the floating-island route and preserve health for the mountain climb.
- LOOK FOR
- The cannon mouth, island silhouette and safe grass landing zones.
- DO THIS
- Aim above the visible landing point to account for the cannon arc.
- AVOID
- A low shot collides with the island edge and drops Mario into the field.
- OBJECTIVE
- Reach the final pipe without losing a life to the rotating and arrow platforms.
- LOOK FOR
- Stone ledges over the purple void, red-coin branches and the moving arrow platform.
- DO THIS
- Stand still before each jump and align the camera behind Mario; depth is the real hazard here.
- AVOID
- Do not chase red coins during a first-clear run unless the platform cycle is already understood.
Authentic gameplay: captures come from the OldGames emulator when available and are checked against credited editorial references when needed. Every frame is assigned only to the chapter it actually depicts. No AI-generated gameplay artwork or recreated mockups are used.
Step-by-step walkthrough
Check each instruction as you play. Progress stays on this device.
Castle grounds and first floor
Learn Mario's movement and build a reliable opening star route.
First Bowser key collected.
-
Step 01
Enter Peach's Castle, practice the long jump, backflip, wall kick, and camera reset in the lobby, then open the first star door to Bob-omb Battlefield.
-
Step 02
Defeat King Bob-omb and collect straightforward battlefield stars before attempting the Chain Chomp or 100-coin routes.
-
Step 03
Open Whomp's Fortress and Jolly Roger Bay, favor boss and exploration objectives, and use the Princess's Secret Slide for two low-risk castle stars.
-
Step 04
Reach eight stars, enter Bowser in the Dark World, collect its red-coin star if comfortable, and defeat Bowser with one controlled throw into an arena bomb.
- OBJECTIVE
- Open the cannon and learn the safe route toward the mountain.
- LOOK FOR
- The cannon, rolling balls and bridge toward King Bob-omb.
- DO THIS
- Use the lower field to practice camera recentering before climbing.
- AVOID
- Do not fire the cannon until the Bob-omb Buddy has opened it.
- OBJECTIVE
- Line up the floating-island route and preserve health for the mountain climb.
- LOOK FOR
- The cannon mouth, island silhouette and safe grass landing zones.
- DO THIS
- Aim above the visible landing point to account for the cannon arc.
- AVOID
- A low shot collides with the island edge and drops Mario into the field.
First Bowser key collected.
Basement courses
Open the basement, activate the Vanish Cap and expand the star total.
Vanish Cap active and basement route established.
-
Step 01
Use the first Bowser key on the basement door and begin with Lethal Lava Land or Hazy Maze Cave objectives that do not require a colored cap.
-
Step 02
After reaching 12 stars, defeat the large Boo in the courtyard and enter its cage to unlock Big Boo's Haunt.
-
Step 03
Ground-pound both stone pillars in the basement pool, exit through the drained moat, and drop into the hidden course to press the blue Vanish Cap switch.
-
Step 04
Catch Mips in the basement after reaching 15 stars, then return to earlier floors whenever a basement mission becomes less efficient than an available castle secret.
Vanish Cap active and basement route established.
Metal and Wing Cap switches
Unlock the remaining caps required for special missions.
All three cap switches active.
-
Step 01
Stand on the sun emblem in the main lobby after earning ten stars, look directly into the ceiling light, and press the red Wing Cap switch in the tower.
-
Step 02
Ride Dorrie across Hazy Maze Cave's underground lake, enter the green portal behind the metal doors, and press the Metal Cap switch before the current carries Mario away.
-
Step 03
Complete each switch course's eight-red-coin challenge when convenient; activating a switch alone does not award that course's secret star.
-
Step 04
Revisit Jolly Roger Bay, Dire, Dire Docks, Hazy Maze Cave, and Vanish Cap missions only after the required colored block has become solid.
All three cap switches active.
Second Bowser key and upper floors
Clear Dire, Dire Docks and unlock the upstairs course set.
Second Bowser key collected.
-
Step 01
Reach 30 stars, open the large basement star door, and complete 'Board Bowser's Sub' in Dire, Dire Docks to move the portal away from the next Bowser course.
-
Step 02
Enter Bowser in the Fire Sea, stop before tilting or collapsing platforms, and collect its red coins only if the route remains controlled.
-
Step 03
Defeat Bowser with one arena-bomb throw, unlock the upstairs, and collect the nearby Toad star before choosing a new painting.
-
Step 04
Learn each upper course's central rule: painting-entry height changes Wet-Dry World's water, while different Tiny-Huge Island entrances determine Mario's starting scale.
Second Bowser key collected.
Safe route to 70 stars
Favor consistent missions before tackling the hardest collectibles.
70 stars collected.
-
Step 01
Audit every opened course and prioritize boss fights, races, simple red-coin routes, and exploration stars before precision platforming.
-
Step 02
Speak with Toads on each castle tier and catch Mips again at 50 stars; these rewards count toward the final-door requirement.
-
Step 03
Pair a 100-coin run with a red-coin or broad exploration mission, collecting dangerous coins early so a late mistake costs less time.
-
Step 04
Use easier objectives in Snowman's Land, Wet-Dry World, Tall, Tall Mountain, and Tiny-Huge Island before relying on Tick Tock Clock or Rainbow Ride.
-
Step 05
Reach 70 stars, climb to the top floor, and open the final star door so the endless staircase becomes a normal route.
70 stars collected.
Bowser in the Sky
Finish the story with controlled platforming and a three-hit throw pattern.
Bowser defeated and main story complete.
-
Step 01
Enter the 70-star door with full health and center the camera before every moving platform or narrow beam.
-
Step 02
Treat the eight-red-coin route as a separate objective if necessary; collecting it and exiting is safer than carrying it into an unfamiliar final approach.
-
Step 03
In the arena, circle outside Bowser's fire breath, grab his tail only after an attack finishes, and rotate at a steady speed instead of maximizing spin immediately.
-
Step 04
Land three throws into the bombs, recenter after each arena collapse, and use long jumps only when Bowser's shockwaves leave a clear opening.
- OBJECTIVE
- Reach the final pipe without losing a life to the rotating and arrow platforms.
- LOOK FOR
- Stone ledges over the purple void, red-coin branches and the moving arrow platform.
- DO THIS
- Stand still before each jump and align the camera behind Mario; depth is the real hazard here.
- AVOID
- Do not chase red coins during a first-clear run unless the platform cycle is already understood.
Bowser defeated and main story complete.
All 120 Power Stars
Complete 100-coin missions, castle secrets and late-game challenges.
All 120 Power Stars collected.
-
Step 01
Use the pause-screen course totals to confirm all seven stars in each of the 15 main courses: six named missions plus the 100-coin star.
-
Step 02
Audit the 15 castle secrets: three cap courses, three Bowser red-coin courses, two Secret Slide stars, Secret Aquarium, Wing Mario Over the Rainbow, three Toads, and two Mips rewards.
-
Step 03
During each remaining 100-coin run, collect scarce blue coins and isolated groups before triggering the 100th coin on safe, reachable ground.
-
Step 04
Revisit cap-dependent and high-floor missions with a deliberate camera angle, then save after every recovered star instead of batching risky objectives.
-
Step 05
At 120 stars, use the newly opened cannon outside the castle to reach the roof and speak with Yoshi for the completion reward.
All 120 Power Stars collected.
Secrets & field notes
Optional knowledge for safer runs and fuller completion.
Long jump
Run, press Z and immediately press A. This is the most useful move for covering gaps and moving quickly through safe terrain.
Course-entry choice
Many paintings react to how Mario enters them. Experiment with height and position when a course has variable starting conditions.
Castle stars count too
Secret courses, Toad and Mips contribute to the 120-star total, not only the 15 main courses.
Questions players ask
Direct answers to common progression blocks.
How many stars are required to beat Super Mario 64?
The intended final door requires 70 Power Stars. Full completion is 120 stars.
How do I unlock the colored caps?
Press the switches in the Wing Cap tower, the Metal Cap course reached through Hazy Maze Cave and the Vanish Cap course beneath the drained moat.
What should I do if the camera makes a jump difficult?
Stop on safe ground, use the C buttons to establish a clear angle, then make the jump. Precision is more reliable than correcting mid-air.
EDITORIALLY CHECKED
Sources & editorial method
This walkthrough is independently written for players, checked against the original game and publisher material where available, and updated only when the guide itself changes.


